Wednesday, November 2, 2011

And a little color...


And here's the game background, with color more-or-less in place! If I know one thing about the future, it's that it glows like Christmas!

And in other game-related news, today saw the release of the first trailer -- I'll call it a teaser, though it was really more substantial than that -- for the long-rumored "Grand Theft Auto V." It's viewable now, of course, and required viewing for basically every member of the gaming populace old enough to watch it without upsetting their mothers.

What do we know? We know it takes place in San Andreas, Rockstar's fictional version of California (which, compared to its real-life counterpart, features way more carjacking and mayhem, and way less heroin use). We know it will feature a male character in the lead. We speculate that it will feature theft, and autos.

What don't we know? Everything else. Is it just going to be the city of Los Santos, or do we get San Fierro and Las Venturas as well? Is the dog at the beginning of the trailer indicative of dogs in the actual game? Will this be a return to the substantially wackier GTAs of old? Will we get to play as the dog?

So far as gut reaction to the trailer, I like it. It's not as mind-blowing as the trailer for GTA IV, mostly because it's clearly still using a souped-up version of GTA IV's graphics engine -- which is no foul, really, it's a great engine, and GTA IV's visuals are STILL really impressive, but it no longer qualifies as a revolutionary leap in graphics technology.

What little story that comes through the narrative speaks of a former criminal being drawn back into a life of crime -- which, honestly, sounds terribly cliche coming from one of the few game developers who have actually had some success in crafting a mature narrative. No doubt there are numerous twists and turns to come, however, so I should probably just sit back and wait for more details before I pass judgement.

Fortunately, Skyrim releases in less than two weeks, making it much easier to do so.

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